Super Mario War 1.6 ゲームモードの操作方法 |
Turbo / Fire / Hammer
||Super Mario War 1.6 Level Editor のキー操作|
|Brings up tile set - select a tile by left clicking on it (DON'T RIGHT CLICK unless you want to change the type of |
tile it is, but this behavior will only change on your machine, not the machines you distribute the maps to) Now you'
re in "Tile Mode". Look to the upper left corner for the mode you're in. Tiles are collision detected blocks that don't
move or background non-collision detected images.
|Brings up the interaction block set - select a block by left clicking on it. Now you're in "Block Mode". Blocks are |
collision detected blocks that interact with the player in some way, such as breaking upon impact, releasing
powerups, bouncing, etc. Blocks can be placed over tiles without replacing the tile. So if a breakable block is
placed over a tile block and in the game the player destroys the breakable block, then the tile block will become
|Brings up the warps set - select a warp by left clicking on it. Now you're in "Warp Mode". The direction of the |
warps face "out". This means that if you want a player to be able to warp down into a pipe below him, place an
upward facing arrow on those blocks. All warps with the same number are connected and players will randomly exit
from the same number warp that they entered from.
||This puts you into "Move Mode" - you can now select areas on the map and move them around. First select an |
area so it is highlighted in red. Now click and hold on that area and move the mouse to drag it around. There are
some more tools you can use to make this more powerful:
Shift - This allows you to select multiple areas at once. Hold down the shift key then select areas on the map. All
the areas will stay selected.
Ctrl - This allows you to select areas freehand. Hold down the left control key then select areas on the map. The
areas are now selected just under the mouse instead of the drag select box.
C - Pressing the "c" key will copy the areas currently selected. Move your mouse around to see what it will look like
when you paste it back to the map. When you are happy with the placement of the copied areas, left click the
mouse to add it to the map. If you want to abort the paste, right click the mouse.
Delete - If you want to delete certain areas of the map, simply select them and hit the "delete" or "backspace" key.
|Save the map to the name in the upper right corner of the screen |
Shift + S=Save the map as a new name (but doesn't change the name of the current map)
Shift + F=Find a map by name - This will bring up a dialog where you can enter part of a map name and it will
open the first map that matches that string (if no map matches, it stays on the current map). You can then
repeatedly press "f" to view all the maps that match that string.
||Repeatedly press the "f" key to view all the maps that match the current find string. If you haven't used "Shift + F" |
yet, it will bring up the find dialog.
|Creates a new map and keeps the current map's tiles (if you want to do a "save as" while also changing the name |
of the current map you're working on, press 'N', name it then press 'S'). File names now support underscore and
CTRL + DELETE=Clears all tiles and blocks from the current map
||Hide the interaction blocks so you can view what is behind them |
||Since there are 4 layers to a map now, you'll need to select which layer you want to add tiles to. Use the "Y" key to |
do this. On the upper left, you'll see a little 0,1,2,3 icon. The colored number is the layer you currently are on.
When you add tiles, they will be added to this layer. The layers are ordered: 0 - bottom most through 3 - top most.
You can use this key in conjuction with the "U" key to view just a single layer.
||Toggles viewing just the selected layer or all the layers at once. Sometimes it is nice to just modify a single layer |
without having to look at all the layers.
||Optimizes the layers. This essentially moves all solid tiles down to the deepest available layer. There is a |
performance hit for tiles in layers 2 and 3 of the map. You should try to place as many solid tiles that a player
would never be behind in layers 0 and 1. This optimize tool helps you do that. Save your map prior to using this
feature because it can split up tiles across layers which makes the map hard to work on after you optimize it.
Optimized maps should behave in the game exactly the same way an unoptimized map does, except it will performe
|Changes the background image |
||Brings up a dialog to select the floating eyecandy|
||place a tile in the currently selected layer (or place a block but there is only 1 block layer)|
||remove a tile in the currently selected layer|